Who can resist having a skull on fire in their opening image. I started with a loose concept, then modeled it in 3D Studio Max and Mudbox. Though i contributed some additional work to this environment, a team of artists made this image possible.
These pieces started out as a rough sketch for the composition. Then an animator and my art director composed and rendering the scene. Then it was a matter of painting over it to complete the image.
An early attempt at painting in photoshop back in 2004.
These shots were taken from an old build so the lighting was broken. The door, monkey lever, and skull railng are my work with another artist coming in towards the end to add some color and tweak the materials.