Showing posts with label Game Assets. Show all posts
Showing posts with label Game Assets. Show all posts

Thursday, September 10, 2009

Skull Door

Who can resist having a skull on fire in their opening image. I started with a loose concept, then modeled it in 3D Studio Max and Mudbox. Though i contributed some additional work to this environment, a team of artists made this image possible.

Jungle Corpse

This was my first attempt at high poly character work with mudbox. Being a horror fan,this was a blast to work on.





Jungle Column

These were fun assets to work on. The column was broken down to 4 modular pieces for set dressing.


Wolverine Assets


Some architectural stuff




These shots were taken from an old build so the lighting was broken. The door, monkey lever, and skull railng are my work with another artist coming in towards the end to add some color and tweak the materials.