Thursday, September 10, 2009

Skull Door

Who can resist having a skull on fire in their opening image. I started with a loose concept, then modeled it in 3D Studio Max and Mudbox. Though i contributed some additional work to this environment, a team of artists made this image possible.

Creatures




Jungle Corpse

This was my first attempt at high poly character work with mudbox. Being a horror fan,this was a blast to work on.





Sentinel Spider Bot





















Final concept

The final lowpoly with a paint over to choose a color palette.
Silouette studies are a good way to kick out a variety of ideas in a timely manner.







Jungle Column

These were fun assets to work on. The column was broken down to 4 modular pieces for set dressing.


Sentinel Defender

The final character was modeled and textured by other artists so i didn't bother including any images.





Weapon-X Art

Concept for the Weapon-X Lab areas.
Finished look.
A quick hallway sketch for the environment artists to make proxie models from and start blocking out their hallways.


The door, doorframe, and access pad are my work.